![]() ![]() Look at the board and what you have in Tavern. You need to choose the desired build at this point.Do not rush and do everything in 10 seconds, you have plenty of time to think about your strategy before the rope starts burning. First of all, during all turns from now on, use your time.It’s time to decide what build you are going for at this point. You can refresh or use a Battlecry minion in this turn most of the time. However, if you took damage in the last turn and are facing an opponent that dealt that damage to someone else in the last turn (scout), fortify your defenses and buy at least 2 minions. Turn 7 (9 Gold): If you haven’t upgraded to Tier 4, upgrade and buy a minion.Do not upgrade if you feel that you are weak and are going to take damage next turn. You will have 2 gold coins remaining if you simply upgrade so it would be best if you had some economy units or saved gold before that so that you can buy an extra minion before ending the turn. Turn 6(8 gold): Based on your board, your previous opponent, and scouting your next one (scroll on the hero icon on the left side), decide if you can be greedy and upgrade to Tier 4.Turn 5 (7 gold): If you haven’t upgraded to Tier 3, buy one minion and upgrade. ![]() If there are no economy minions, buy the ones that you suspect you might keep for a longer time or the strongest ones with Deathrattle. If there is an economy minion in the Tavern ( Freedealing Gambler or Patient Scout would be perfect), get one of those as most builds don’t have Tier 2 key minions meaning that you will sell them anyway. ![]() There is a 4th option here – use a hero power if it grants you stats or any kind of stat boost and then upgrade to Tavern Tier 3. Three options are viable here: 1) Buy 2 minions if you managed to get an economy minion 2) Go for a useful Battlecry minion, sell and buy one minion 3) Upgrade to Tavern Tier 3.
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